Titan Star: Uprising

Titan Star: Uprising
Designer: Mike Drysdale
Titan Star: Uprising is the sci-fi, space opera version of Folklore that rewrites a few of social deductions major conventions. In Titan Star, the majority of players are actually on the evil team: A despotic, tyrannical, intergalactic empire called The Order of Titans.
Instead of fighting monsters, you're on the lookout for rebel scum that have infiltrated your starship and are attempting to bring the Titan's to justice. Will you promote your conscripts in time to find and eliminate the rebels, or will the Titans empire fall alongside chants of "long live the resistance!"
Social
Deduction
75-90 mins
per round
15 mins
Set Up
10-20
Players
Involves
Reading
About Titan Star: Uprising
Titan Star: Uprising is social deduction's ultimate test of real time collaboration. This game is all about promotion—with a handful of players starting the game with no ability—it's a race against time to up skill your team before the rebels seize control.
In most social deduction games getting a role with no ability feels like drawing the short straw. In Titan Star, it's the most exciting thing that can happen. Far from being a dead end, our Conscript can get promoted by High Command and become one of the most powerful information gathering roles in the game.
But the rebels aren't sitting idle. Being a sci-fi space opera, we've armed them with espionage abilities that let them convincingly infiltrate your ranks.
Spies in Space - Key Rebel Roles
Our goal when designing the Resistance was to encourage evil players to be proactive. We didn't just want them to stay quiet and lurk in the shadows, but to genuinely seize control and run the gauntlet. To do that, we needed abilities that gave them the confidence to be bold and lie through their teeth.
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The Sleeper Cell - The Sleeper Cell registers as a member of The Order to all checks until the 4th inquisition.
The Sleeper Cell is the ultimate undercover agent, flying under the radar of all information-gathering roles for four straight missions. "Registers" means if they're checked by any member of the Order, they won't be revealed as a threat. They could get labeled as 'safe' early in the game and ride that cover straight to the final three.
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False Flag - Begin the game by choosing a role from The Order, you gain their ability.
A common strategy for the False Flag can be to choose the Conscript as their role.
Because there are always multiple Conscripts there's no danger of being caught in a double claim. This leaves the False Flag to play as if they're simply a member of the Order while protecting the Rebel Leader at the same time.
The true beauty of the False Flag is its versatility, giving you the confidence to lie about being literally any character knowing that your ability will provide the receipts.
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Smuggler - Each mission choose a role from The Order on this sheet, if in play, you steal their ability this round.
Also on the Rebels is the Smuggler. This is both an information gathering role—because they inadvertently find out which roles are and aren't in the game—and an offensive role, disabling good player abilities and stealing them for themselves.
Knowing which roles aren't in the game means you also know the roles that are safer to bluff. First time smugglers have a steep learning curve, frantically reading roles to inform their choices, but experienced players can turn it into one of the strongest roles in the game.
The Promotions
Let's examine those powerful information-gathering promotions.
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Security Patrol - Each mission choose two players, learn if either of them is a rebel.
One of the Sergeant Major's promotions, Security Patrol is the ultimate process-of-elimination role. Stay alive long enough and you're bound to find rebels. But the real art lies in verification: when you get a hit, how do you trick the suspects into revealing which one is actually the rebel?
What signs do you look for as you grill them with questions or straight up try to call them on their bluff?
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Experiment C - Each mission, choose a player: if they nominate, you learn their role.
This delivers the most direct information in the game, but you must earn it. Experiment C requires goading someone into nominating you or straight-up requesting it. Demanding a nomination is a ruthlessly offensive move—if they refuse, that tells you something too. The risk? A Rebel might relay your identity to their leader, making you the next target.
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Experiment A - Each mission, learn if the rebel leader voted today.
For eagle-eyed players, Experiment A can narrow down the rebel leader in a single round. Experienced Rebel Leaders learn to vote only in large groups, but if the player next to them gets nominated, they might not have the luxury of following the crowd.
We've included a full list of The Titan Star: Uprising roles below:
The Order Of Titans
Veterans
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Grand Admiral
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Bounty Hunter
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Handler
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Interrogator
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Intelligence Officer
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Court Martial
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Defector
New Recruits
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Conscript
Promotions
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Experiment A
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Experiment B
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Experiment C
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Shock Trooper
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Security Patrol
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Propagandist
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Zealot
The Resistance
Rebel Leader
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Chosen One
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Redeemed
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Martyr
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Sleeper Cell
Rebels
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Hacker
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False Flag
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Smuggler
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Mastermind
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Infiltrator
